Design of English Language Educational Game for Elementary School Students Using ADDIE Approach
DOI:
https://doi.org/10.31224/7338Keywords:
education game, english, desktop, school, unityAbstract
This study aims to develop a desktop-based English language educational game as a learning aid for fourth-grade elementary school students. Game-based media development was chosen because game-based learning can increase student engagement and is widely used to support English learning for children, especially in vocabulary aspects. This study uses the ADDIE model consisting of the stages of analysis, design, development, implementation, and evaluation, because this model is widely used for systematic development of learning media. The game was developed using Unity with the C# programming language and can be run offline on school laboratory computers. The material and questions are arranged based on the 4th grade English teaching module of the Merdeka Curriculum, while the book 'My Next Words Grade 4' is used as a supporting learning resource. The game consists of 12 levels and 120 questions with multiple choice, true/false, sentence construction, and finding incorrect word models. The product evaluation was conducted through teacher validation, Black Box Testing, and User Acceptance Test. The user acceptance evaluation involved 28 fourth-grade students of SD Negeri 2 Ngemplak, Sleman, Yogyakarta as participants. The User Acceptance Test result obtained a percentage of 83,93%, which was categorized as excellent.
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Copyright (c) 2026 Kurniawan D. Irianto, Sekar Kinasih

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