Preprint / Version 1

Gesture-Controlled Input Device for Accessible Gaming Applications

##article.authors##

  • Saketh Chodisetti Round Rock High School

DOI:

https://doi.org/10.31224/8296

Abstract

This research addresses the accessibility limitations that individuals diagnosed with Oligodactyly may encounter when using conventional gaming controllers. The objective of this research is to develop an alternative to conventional adaptive controllers: a low-cost, wearable, gesture-based adaptive controller that offers patients with Oligodactyly greater inclusivity while retaining usability. Conventional controllers typically require the function of multiple fingers, creating a barrier for gamers without full finger dexterity. The goal of this research is to design, implement, and evaluate a prototype of a cost-efficient, wearable, gesture-based adaptive controller that translates gesture movements and wrist flexion into controller inputs. Using a microcontroller, accelerometer, flex sensor, and a tailored 3D-printed housing design, we developed a prototype that was efficient at emulating gaming inputs. Performance was evaluated using a subjective evaluation of basic gameplay and an objective evaluation using a generic typing test of just the controller inputs. The results indicate a relatively high accuracy and prove the prototype has strong potential for an accessible alternative to traditional adaptive gaming controllers. 

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Posted

2026-09-23